Date and Time
Sat, September 30, 2023, 8:00 AM -
Sun, October 1, 2023, 2:00 PM
PST
Location

Combat Zone Paintball and Airsoft

4444 Pacific Heights Road

Oroville, CA 95965

US

Get directions

About This Event


$65.98 (includes HopUp fees) for Saturday only. Includes 1 raffle ticket.


$86.20 (includes HopUp fees) for both days. Includes 2 raffle tickets.


If you only want to play Sunday, buy a Saturday ticket and send us an email about just playing Sunday and we'll add a note to the roster.


Tickets on sale soon...


Walk on:

Single day: $70

Both days: $90




If you have any questions, feel free to check out our Discord server https://discord.com/invite/UKddF4N7Qp
You can also email us directly at [email protected]

Enola Gaye pre-order will cease 15 Sept 2023 at 11:59 PM PST to ensure we can have them all shipped in time.

Item pre orders will cease 11 Sept 2023 at 11:59 PM PST

We will have some pyro's available at the shop on a first come first served basis.

We will NOT have rental guns available. Players must bring their own guns.

If you decide to buy your ticket at the event, you will have to wait until a bulk of the players have been checked in.

If you're interested in being a Commander or Platoon Leader, read this
Sigma 6 commander is filled.
One Screaming Eagle PL is filled.

We understand this event may not be for all players because we didn’t create it for all players.
The uniform and equipment rules were specifically written to lean more on the military cosplay aspect of airsoft, faction structure and chain of command. If you do something against the orders of your chain of command, you will not be healed when hit and your experience could be adversely affected. If you're not prepared to play as a member of a team, please don't register because this might not be for you.


BACKSTORY

The Kingdom of Avalon has been using the Screaming Eagles to quell the rebellious Sigma 6 longer than most can remember. For crown and country, the Screaming Eagles fight every battle with honor and bravery so all Avalonians can live a safe, happy life free from violent terrorists. The Sigma 6 see through this deception which they believe to be masterminded by the King. Sigma 6 use guerrilla tactics to get closer and closer to bringing down the royal family and ensuring that a prosperous life is something you work for not something you’re born into.


GAME PLAY

  1. The main objective is to complete the Main Quest (MQ) line.
  2. Secondary objective is to collect gold coins (physical item not just points on paper) which can be used for in game items and to revive players.
  3. Commanders and sometimes players can use gold coins to assist your faction in completing quests.
  4. You earn gold coins by competing Side Quests (SQ,) , controlling any of the 3 cities; Sigmata, Elexia, and the Imperial City. You can also get gold by, taking prisoners to the dungeon, looting fallen enemies and working with Underminers.
  5. For every 30 mins you hold Sigmata or Elexia, you get 10 gold coins.
  6. For every 30 mins you hold the Imperial City you get 15 gold coins.
  7. Every 30 mins, admins will check dungeons. Whoever has opposing teammates in their jail is awarded 5 coins per prisoner. The prisoners faction is taxed that many gold coins. Prisoners are then released back to spawn to be REVIVED.
  8. CDR’s will be assigned random quests from the Overseer (Admins) which will have specific time limits and rewards.
  9. Underminers will also give players and leadership quests.
  10. When a player needs to be REVIVED, it costs their CDR 1 gold coin.
  11. Gold will be represent with physical coins instead of points on a board.
DAY 1:
-Side quests and RP encounters will help factions get gold and resources
-Players can also earn extra raffle tickets for in game achievements.
-Both teams will want to complete quests and build their economy.


Day 2:
-Main Quests will be given out.

Both days:
-Under Miners will be in play.
-Dragons Breath will be in play.
-Dungeon will be in play.


PLAYER SEARCHES

When a player is HIT and waiting for a MEDIC, that player may be “searched” by an opposing player for in-game items only. The opposing/searching player must be one arms length away from the HIT player and say “SEARCH.” The HIT player must surrender all in game items to the searching player.

No physical searching may be conducted for any reason.

Players suspecting other players of not being honest should notify a ref.


PRISONERS

When a player is WOUNDED and waiting for a MEDIC, that player may be “escorted to the dungeon” by opposing/capturing players

The capturing player approaches the WOUNDED player and says CAPTURED while being within one arms length. The CAPTURED player must then hold on to one end of the Prisoners Chain with one hand with the CAPTURING player on the other end of the chain.
The CAPTURING player (or any member of their faction) must hold the other end of the chain to move the prisoner. If the chain is dropped, the Prisoner remains still unless a member of the opposing faction picks it back up or one of the prisoners Medic's heals them and then they go back to fighting. (Remember, a prisoner is still WOUNDED)

Each PL is given ONE Prisoners Chain but you can buy or trade for more from the Under Miners or earn them with quests.

One Prisoners Chain is only good for ONE PRISONER.

When the captured player arrives at the dungeon, they enter it and remain there until freed or after the admin has scored all prisoners in the dungeon.
Captured players keep all weapons and personal items but may not use them until freed.

Captured players may only walk.

If you capture a player, you must immediately proceed to the dungeon. You cannot take any quests or prolong walking to the dungeon.

1 gold coin awarded for each player that's placed in the dungeon.

You may pay the Dungeon Keeper 1 gold coin to free your teammates or wait until the admin check is complete and all players are free and must be REVIVED at spawn.

5 gold coins per player if they're in there when the admin checks the dungeon. Coins will be awarded to the CDR.

There is only one dungeon.

PRISONERS CHAIN





DUNGEON

Any faction can keep players in the Dungeon. In theory, players from both factions could be in the dungeon if no one frees them.
The Dungeon cannot be "controlled" but you can secure the area around it and ambush the enemy as they come in to drop off prisoners and then take THEM prisoner MUAHAHA!


PUT THEM IN THE STOCKS!

A CAPTURING player may send their PRISONER to the stocks (for free) instead of throwing them in the dungeon.

If the prisoner remains in the stocks for 5 mins, the Dungeon Keeper frees the prisoner to back to their respawn and their CDR is awarded 10 coins.

If the prisoner decides to not remain in the stock, they may report back to their CDR to be revived and the CAPTURING player is awarded 20 gold coins.



NPC's (appointed by staff)

UNDERMINERS

NPC’s who can be paid for certain tasks and information. Similar to a mercenary. Under miners can be identified by their mining helmets and blue coveralls or overalls.
Under miners can be asked or paid to perform a variety of tasks such as fighting for you for a certain amount of time, attacking a specific area, finding and retrieving items, revealing the locations of items, protecting areas for a certain amount of time or whatever your imagination can come up with but Underminers are fierce negotiators so be prepared to pay for their services unless you can strike a deal better than gold and if the enemy can offer them a better deal, they might betray you.

You'll have a BIG advantage in negotiations if you can get a Miners Coin. Underminers LOVE these coins above all else and are MUCH easier to negotiate with if you have one for trade.


UNDERMINERS COIN

-May be awarded to players who have fun Underminer interactions or cool, medieval themed loadouts.
-Can be used to pay Underminers for a job.
-These coins are the equivalent of 20 gold coins.
-Only redeemable with Underminers and don’t count towards your overall gold score BUT this means you don’t have to spend YOUR gold for an Underminer job.



DUNGEON KEEPER

Issues coins to players who drop off prisoners. Also acts as a ref and time keeper for the Dungeon.






SPECIAL WEAPONS

DRAGON'S BREATH

50 gold coins. 30 minute cool down.
When a faction controls the dragon, the CDR will notify Range Control that they're requesting dragons breath at a 6 digit grid (map will be provided.) Field ref will walk over and throw a RED smoke at that grid. All opposing players who come into contact with that RED smoke must act a fabulous choking death scene, fall down as if dead, count to 10, get up, place a red dead rag on their head and respawn at their base.



EMERGENCY/INJURY PROTOCOL

  1. In the event of a real emergency or serious injury, someone will call a CEASE FIRE. When admins hear this, they will blow their whistle 3 times in 3 bursts.
  2. All players will repeat “CEASE FIRE” three times as loud as they can while giving the hand signal.
  3. Any player with a radio will also put the CEASE FIRE over the radio and attempt to inform their chain of command.
  4. After a player announces CEASE FIRE, they will remove their magazines from all their guns and sit down or take a knee.
  5. Once it has been deemed safe by RANGE CONTROL to resume normal play, RANGE CONTROL will give a 10 second countdown followed by a long whistle blow, then give the command GAME ON over the radio and normal play will resume. When players hear the whistle, they will announce GAME ON and continue playing.
  6. When we have completed playing, the whistle will be blown by admins, the command “ENDEX” will be given over the radio and verbally. All players who hear this will repeat the command as loudly as possible, immediately remove all magazines and head to the main entrance.
  7. Before we start playing, CEASE FIRE and ENDEX will be practiced twice.


PLAYER CONDUCT

Don’t be a dick. If you act like a dick, we reserve the right to kick you out without a refund.
If you need to ask what constitutes being a dick, please don’t register.


EYE PRO/FACE PRO

  1. ALL PARTICIPANTS must wear full seal, ANSI Z87.1 eye protection.
  2. Any player suspected of not conforming to this standard will be asked to verify the equipment is authorized or be ejected from the event without a refund.
  3. Players 17 and younger must wear some kind of hard face protection such as a mesh mask. Cloth face protection such as shemagh, gaiter necks, and neoprene products are not authorized for minors.


AGE RESTRICTIONS

We allow participants as young as 13 at this event. Participants ages 13-15 must be accompanied by a parent or legal guardian who remains at the field all day.
While we allow minors to attend, our events are designed for a mature audience and require a level of self-control and respect not typically found in minors. Please consider this before signing up or registering a minor as it can negatively affect your experience and the experience of those around you.


ALCOHOL/DRUGS

Regardless of any federal, state or local law regarding use, alcoholic beverages, narcotic and hallucinogenic drugs are prohibited on venue property and its use by those on venue property is strictly forbidden.
If any event admin or staff members believes by smell, behavior or otherwise that you are under the influence of any substance, you will be ejected from the event without a refund.
Don’t show up smelling like marijuana or alcohol. We’ll kick you out and keep your money.


MANDATORY PLAYER ITEMS

  1. Authorized eye pro. (and face pro if the player is a minor)
  2. Faction uniform top.
  3. Two ACE style bandages at least 2 inches wide and 15 inches long.
  4. One training/mock tourniquet (optional)
  5. Milsim West tourniquets will be available for purchase at the field the day of the event.
  6. Real tourniquets are forbidden.
  7. Dead rag in red. 10x10 inches minimum. Free with entry if you need one.
  8. 20oz water source. Does not need to remain on your person, you just need to bring water with you on the field.
  9. Pistol for Sniper/DMR/LMG classes.
  10. LED armband if participating in the night game.
  11. Available for purchase at the field the day of the event.


FACTIONS/UNIFORM COLORS:


Screaming Eagles:
Patterns:
Any solid color or camo pattern that’s primarily green, brown or tan.
M81 falls under Screaming Eagles.



Sigma 6:
Patterns:
Any solid color or camo pattern that’s primarily black, gray or blue.



CHARACTER CLASSES:

SCREAMING EAGLES:

Royal Avalonian Rangers. Limit 20.
Solid OD green tops with white arm bands that will be event provided for free.
May MEDIC other Rangers.
Does NOT MEDIC non-Rangers.
May full auto if using AEG that's under 1.15 joules.
Any player may wear Solid OD Green and NOT register as a Ranger. You’d just be a cool player in OD green.

Paladins: 10.
Desert night camo tops with gold arm bands that will be event provided for free.
May use short bursts if using GBBR/GBBSMG under 1.5 joules.
May MEDIC any Screaming Eagle player.
Any player may wear NP/DNP and NOT register as a Paladin. You’d just be a cool player in DNC.


SIGMA 6:

Commando: Limit 10.
Solid black combat tops (not civilian attire) with white arm bands.
Can heal other Commandos.
May full auto if using AEG that's under 1.15 joules.
Any player may wear solid and NOT register as a Commando. You’d just be a cool player in black.


Ghost: Limit 10.
Solid grey tops with gold arm bands that will be event provided for free.
May MEDIC any Sigma 6 player.
Any player may wear solid grey and NOT register as a Ghost. You’d just be a cool player in solid grey.

For any class, if we don't think we need to use arm bands to separate characters from players just wearing the color/pattern, we won't.


SCREAMING EAGLES AND SIGMA 6:

Sniper: Limit 10 per faction. (Sniper/DMR will count as one class for buying a ticket)
Any faction approved top.
May start 50 yards ahead of the main body when we start games.

DMR: Limit 10 per faction. (Sniper/DMR will count as one class for buying a ticket)
Any faction approved top.
Cannot use M4 magazine. Don’t ask. The answer is no.
Not allowed to start 50 yards ahead like snipers.

LMG: Limit 10 per faction.
Any faction approved top.
Krytac LMG's are fine.

Medic: Limit 20 per faction (this is separate than any class with a Medic ability)
Any faction approved top. Will be given yellow arm bands to signify medic role.
May only be healed by other Medic’s or character classes with Medic abilities.
Cannot use LMG’s, Sniper, or DMR’s.


UNIFORM REGULATIONS:

  1. All shirts/tops must be LONG SLEEVED.
  2. No other item or piece of equipment will act as a uniform item.
  3. Only authorized pants are camouflaged/military uniform pants, blue jeans or cargo/tactical pants.
  4. Pants don't need to be faction colored but it's highly encouraged.
  5. Top does not need to match the bottom. EX: Sigma can wear a multicam black top with gray cargo pants.
  6. Equipment/gear does not need to be faction colors. EX: Screaming Eagles may use black gear.
  7. If you decide to wear ANY gear that’s not your faction's color or pattern, don’t cry about friendly fire.
  8. All participants must wear closed toed footwear. Military boots are not required but all footwear must be closed toed and appropriate for hiking/backpacking or trail walking. No Crocs.
  9. Admin color is solid red and safety yellow/green hoodies. Players may not wear this attire so they don't get confused with admins.


EQUIPMENT RULES:

Staff reserves the right to prohibit any item which may conflict with the spirit of the event.

  1. Extended triggers are allowed.
  2. Trigger guards not required.
  3. No drum magazines. (Except for LMG's)
  4. Hicap rifle/smg mags are allowed. 250 bb limit per magazine.
  5. No winding magazines allowed (Except for LMG's)
  6. No limit on how many magazines a player may carry.
  7. HPA magazine adapters are allowed.
  8. No binary triggers for semi auto guns.
  9. Melee kills allowed.
  10. Shields allowed.
  11. All pistols must have holsters if they’re being used as a secondary.


SHIELD RULES:

  1. Only Rifleman can carry.
  2. One shield per player.
  3. Cannot exceed 37 inches in length or 21 inches in width.
  4. No cardboard shields.
  5. Protect you from EG67's.
  6. Can only shoot a pistol while carrying a shield.

GRENADES:

  1. Smoke grenades MUST be pre-ordered with us. You MAY NOT bring outside smoke grenades at all.
  2. Pyro grenades MUST be pre-ordered with us. You MAY NOT bring outside pyro grenades at all.
  3. Pyro nades must have bb's in them otherwise they just make noise and scare people which is still cool.
  4. Grenades must have bb’s in them and those bb’s must hit players to count.
  5. Only shotgun shell style 203 rounds allowed. Commonly called “shower shells.”
  6. No 40 Mike or similar style shell is allowed.
  7. Green gas powered 203 shower shells may be fired from 0 MED.
  8. Only airsoft bb’s may be fired at players. No chalk, foam or other projectiles are allowed.
  9. TAGinn Master Keys are allowed but MUST be pre-ordered through us and may not be aimed above the shoulders, only aim at GROUPS of players and not target a single player and also have a 25 foot MED.


FPS/RPS/MED RULES:

PLEASE report to the chrono station wearing your FACTION TOP.
All guns will be chrono’d with staff provided bb’s in the weights the player will be using.
Players will come to chrono station with an empty magazine for each gun needing to be chrono’d.
MED standards for Minimum Engagement Distance. If you don't know what THAT is, don't use a gun with an MED.
The following FPS limits are based on .20 weight bb’s.
After chrono, players with an MED will have to identify shoot/no shoot targets to be approved to use that gun.

Bolt action, single shot rifles (snipers):
550 FPS / 2.8j. 100 foot MED. (will be tagged with an additional zip tie)
450 FPS / 1.87j. 0 MED. You can register as a RIFLEMAN with this FPS.

DMR’s:
550 FPS / 2.8j. 100 foot MED. (will be tagged with an additional zip tie)
420 FPS / 1.63j. 0 MED. You can register as a RIFLEMAN with this FPS.

LMG’s:
475 FPS / 2.08j. 50 foot MED. 30 RPS. Full auto. (will be tagged with an additional zip tie)
400 FPS / 1.48j. 0 foot MED. 30 RPS. Full auto. You cannot register as a Rifleman with this.

All AEG & GBBR’s:
400 FPS/1.5j. 0 MED. Semi only. No burst or binary (unless you're a character)
GBBR/GBBSMG's at 1.5 joules may use burst BUT must ensure they aren't overshooting.

HPA:
400/1.5j. 0 med. Semi only. No burst or binary (unless you're a character)
Sniper, DMR and LMG guns using HPA will use Sniper/DMR/LMG FPS/joule limits.

Pistols: Can use HPA M4 adapters such as the Primary, Monk's or Tapp's.
350 FPS/1.15j. 0 MED.

Shotguns:
350 FPS/1.15j. 0 MED. Pump only. Nothing that fires more than 6 bb’s at once.
Slam firing is allowed however you will need to ensure you're not overshooting.

Melee:
Must be made of a soft foam or rubber. Wooden and metal melee weapons are prohibited from being on the field during play regardless of if they are tools or a cosmetic nature or if a foam or rubber protective layer has been permanently attached.

PLAYER WEAPON ROLES

When you buy your ticket, you will be asked to select a role.
Sniper, DMR, and LMG roles may be limited to 10 each per faction.

Sniper:
  1. Must use a single action bolt rifle. No semi automatic weapons allowed even with sniper delay.
  2. Must have an optic replicating a magnification power of 4 or greater.
  3. Magazines may not exceed a capacity of 75.
  4. No limit on how many magazines you can carry.
  5. Must carry a pistol or shotgun as a secondary.
  6. May not carry any AEG as a secondary.
DMR
  1. Uses DMR.
  2. Rifle must be a replica of a .556 caliber (or higher) semi automatic rifle and must be at least 35 inches in total length with a minimum barrel length of 18 inches.
  3. Must have an optic replicating a magnification power of 4 or greater.
  4. Magazines may not exceed a capacity of 100.
  5. No limit on how many magazines you can carry.
  6. Must carry a pistol or shotgun as a secondary.
LMG:
  1. Gun must be replicated after a military issued light, medium or heavy machine gun: No full auto M4’s.
  2. B.A.R’s are fine. R.P.K’s are fine.
  3. M27's are not.
  4. Box/drum magazine up to 3500 rounds.
  5. Allowed to use hi/mid cap rifle magazines.
  6. No limit to how many boxes or magazines you may carry.
  7. Must carry a pistol or shotgun as a secondary.
  8. May not carry any AEG as a secondary.
  9. Krytac LMG's are fine.

Rifleman:
  1. This is pretty much everyone that isn't using a gun with an MED.
  2. May not have an optic with a power greater than 4x.
  3. Only class that may attach an M203 launcher.
  4. Magazines may not exceed a 250 bb capacity.
  5. No limit on how many magazines you may carry.


BANG/SAFETY KILL RULES:

Bang/safety kills are optional.


BB RULES:

Max bb weight for all shotguns, pistols, rifles, and SMG's is .32.
Snipers, DMR's and LMG's may use up to a .45 bb
All bb’s must be biodegradable. Staff will be checking.
You may pre order bb’s during registration and pick them up during check in or just bring your own.


HIT CALLING/MEDIC/RESPAWN RULES:

  1. Both factions have character classes which can double as Medics.
  2. Each faction is allowed to have medic class players in addition to their characters that can also act as medics. You can sign up to be a medic or volunteer at the start of the event if not enough players signed up.
  3. A single player may shoot another single player up to three times before it can be considered overshooting. If two players each shoot a single player three times, that single player is not considered to be overshot because they were shot three times by two seperate players.
  4. If a player intentionally shoots another player after that player has made it known that they are hit, that would be considered overshooting regardless of how many times the player was shot after they declared themselves hit. This will be addressed on a case by case basis.
  5. Gun hits DO NOT count.
  6. When a player gets shot they are considered to be WOUNDED. They must raise a free hand, announce, HIT, sit or lay on the ground (not kneel) and hold their DEAD RAG above their head or place it on their head. While WOUNDED, the player may only call for their MEDIC. If you are laying down as if WOUNDED, you do not need a dead rag. No faking being WOUNDED is allowed.
  7. It is HIGHLY advised that as soon as you get shot, you raise your hand as high as possible, put your gun down and with your gun hand, get your red rag. Hopefully, this gives you enough time to get your dead rag out while signaling you're hit.
  8. Keep your red rag on your head at all times. Do not sit down and hold it in your hand. You'll be shot.
  9. It's a better idea to lay down as if dead with a red rag on your face.
  10. You will bleed out and "DIE" in 60 seconds if you don't get treated by a medic.
  11. Once a MEDIC arrives, the WOUNDED player will provide the MEDIC with one of the WOUNDED PLAYERS bandages. MEDIC will apply the bandage to either arm above the elbow and the player is alive again. YAAY!
  12. If a WOUNDED player goes 60 seconds without being treated by a MEDIC, they have “bled out” and "DIED." They must now walk back to their spawn and request a REVIVE from the CDR or XO.
  13. If you acted out a 3 second dramatic death scene that ends with you laying down when you got shot, you can REVIVE yourself after 30 seconds instead of 60.
  14. Wounded players CANNOT be moved.
  15. Wounded players can move themselves to a reasonably safe distance if they’ve been hit in a high traffic area such as a doorway, hallway or busy path. This is intended to keep the hit player from being stepped on or tripped over.


…UH…WHAT?

ARG! You've been shot! You're now WOUNDED.
Your MEDIC has 60 seconds to put a bandage on you.
If no one comes to help you for 60 seconds, YOU'RE DEAD!
Walk back to spawn. Find CDR or XO. Get REVIVED.
Doesn't matter how many bandages you still have.
If you acted out a 3 second dramatic death scene when you got shot, you may walk back to spawn after 30 seconds of being WOUNDED.


LOST AND FOUND:

Please return lost and found items to the closest event admin.
All unclaimed items will be placed in the lost and found at Combat Zone Paintball and Airsoft until we’re allowed to make rental players fight for them.


TASK ORG:

Commander (CDR):
  1. Designated by event admins.
  2. In charge of everyone in their faction.
  3. Receives missions from ADMINS and delegates tasks to XO and Platoon Leaders.
  4. Can REVIVE players wherever they are.
Executive Officer (XO):
  1. Designated by event admins.
  2. 2nd in command.
  3. Receives missions from CDR and delegates to Platoon Leaders.
  4. Can REVIVE players wherever they are.
Platoon Leaders (4): 1 Platoon Leader + 20 players = 1 platoon.
  1. Designated by event admins or CDR.
  2. In charge of their platoon.
  3. Receive missions from CDR/XO and executes them.
  4. Platoon leaders can designate Squad and Team leaders but those would only be to organize to element and wouldn’t have any special abilities.
Squad Leaders (TBD)
  1. Designated by Platoon Leader.
  2. In charge of their Squad.
  3. Receive missions from PL and executes.
ALL COMMAND STAFF MAY CHOOSE THEIR OWN CALLSIGNS BUT WILL BE GIVEN A COMPANY AND PLATOON RADIO FREQUENCY.




AREA MAP



Elexia, Imperial City, and Sigmata are all capture points.
Underminers Camp and the Dungeon are NPC locations.
Underminer Camp will have a marked border so no one gets in gun fights inside their camp.
Dungeon will not have this border.
There will also be smaller quest specific locations that will not be on this map. Players will have to find them during the game.
Date and Time
Sat, September 30, 2023, 8:00 AM -
Sun, October 1, 2023, 2:00 PM
PST
Location

Combat Zone Paintball and Airsoft

4444 Pacific Heights Road

Oroville, CA 95965

US

Get directions
Refund Policy

Refunds will not be given to instances of player misconduct.

Refund Policy

Refunds will not be given to instances of player misconduct.

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Combat Zone Paintball and Airsoft

4444 Pacific Heights Road, Oroville, CA 95965