The last battle in the brutal Oh Dang campaign ends in the Long Vu Song Valley. The air cavalry soldiers of the Lightning Brigade must push out the remaining soldiers of the Northern People’s Army but the network of NPA tunnels has become a great tool to maintain control of the valley.
We understand this event may not be for all players because we didn’t create it for all players.
Gameplay
Special abilities will only be briefed to CDR’s who may tell whomever they wish. Special abilities will NOT be public information.
All missions will run for a 30 min duration before we move on.
Game props in play: True Aim orange bomb, True Aim Dead Tom (dummies), ammo cans.
0900: Mission 0: TDM. CDR's direct and move as they see fit.
0930: Mission 1:
1000: Mission 2:
1030: Mission 3:
1100: Mission 4:
1130: Mission 5:
1200: Mission 6:
1230: Mission 7:
1300: LUNCH
1400 Mission 8: Find and eliminate the enemy. Take and secure all objectives.
1430 Mission 9:
1500 Mission 10:
1530 Mission 11:
1600 Mission 11:
1630 Mission 12:
FACTIONS/UNIFORM COLORS:
Contact us if you have questions.
LIGHTNING BRIGADE (LB)
All shirts/tops must be long sleeved.
Tops do not need to be military/tactical style.
Solid colors: OD green.
Camo patterns: Woodland M81 and its variations like Kukla, and ERDL. Jungle tiger stripe, green Mitchell, frog skin.
Any US, Australian, New Zealand, South Korean, Thai, and Pilipino patterns used around the time that can’t be reasonably be confused with anything the NPA can wear is allowed.
Modern patterns such as multicam and MARPAT are NOT allowed.
If it came out AFTER M81, it's not allowed.
Weapon restrictions:
MAY NOT use AK variation rifles such as but not limited to AK, RPK, SVD, PP19, etc.
If it takes an AK magazine, you can't use it.
If it reasonably looks like an AK, you can't use it.
All other gun types are fine; M4, P90, G36, Mac 10, FAL, SCAR, Type 95, etc.
Doesn't need to be a rifle that was invented during the time period. If you want to run a SCAR, go ahead.
NORTHERN PEOPLES ARMY (NPA)
All shirts/tops must be long sleeved.
Tops do not need to be military/tactical style.
You may not wear anything that looks like LB patterns/colors.
Since the NPA uniform is somewhat more restrictive than we've done in the past, you can wear digital patterns for NPA but we'd rather you just wore a normal solid colored long sleeve shirt.
Any Chinese, Russian, Albanian, Cuban or Romanian patterns used around the time that can’t be reasonably be confused with anything the Lightning Brigade can wear is allowed.
Examples are OBR69, and tan Panamka.
If you wanted to wear a modern pattern that looks NOTHING like what the LB can wear like blue Type 87, that would be allowed.
If you want to wear something that MIGHT be confused for an LB pattern like KLMK or a some kind of distinct Soviet pattern that has green in it, you need at least 9 players wearing the same pattern and you'll need to use AK style rifles and tan gear this way you still standout somewhat. Contact us for approval.
Your request MAY be denied so have a backup.
Weapon restrictions: None. AK style encouraged but not required.
The following are some basic examples of allowable uniform tops for Northern Peoples Army.
This doesn't cover all the possibilities. These are just SOME EXAMPLES.
Tank tops and short sleeve shirts like what's shown in the LB regs are also allowed for the NPA. See UNIFORM REGS.
UNIFORM REGULATIONS:
Staff reserves the right to prohibit any item which may conflict with the spirit of the event.
All tops are encouraged to be of a military/tactical nature.
No other item or piece of equipment will act as a uniform item.
Bottoms must be long pants and must be faction colored.
Lightning Brigade CANNOT wear black or brown pants.
NPA CANNOT wear green pants.
NPA can wear a tan top with black pants.
LB can wear an M81 top with OD green pants.
Equipment/gear does not need to be faction colored.
Lightning Brigade may use black gear.
If you decide to wear ANY gear that’s not your faction's color or pattern, don’t cry about friendly fire.
All participants must wear closed toed footwear.
Military boots are not required but all footwear must be closed toed and appropriate for hiking/backpacking or trail walking.
Admin color is red and bright safety green/yellow.
The only authorized piece of equipment a player may possess that is primarily red is a single real world medic pouch. Players may not wear hats, chest rigs, or plate carriers that are red.
EQUIPMENT RULES:
Staff reserves the right to prohibit any item which may conflict with the spirit of the event.
No extended triggers.
No feathering. Thumb must be wrapped around the pistol grip while firing.
Factory style trigger guards are mandatory.
No drum magazines. (Except for LMG's)
Rifle/SMG magazines may not exceed 250 rounds.
Pistols must use standard capacity magazines.
No limit on how many magazines a player may carry.
You may bring Odin's and pre filled speed loaders on the field and/or keep them on your person.
HPA magazine adapters are NOT allowed.
No binary triggers for semi auto guns.
NO melee kills allowed.
No shields. No picking up field items and using them as shields.
6mm airsoft guns only. No blank fire. No Nerf or similar type.
Full face masks such as Dye i4/i5's are allowed and DO NOT need to be faction colored.
No homemade airsoft guns or launchers allowed.
GRENADES:
Enola Gaye smoke grenades MUST be pre-ordered with us. You MAY NOT bring outside smoke grenades at all.
EG67 grenades MUST be pre-ordered with us.
Grenades must have bb’s in them and those bb’s must hit players to count unless they are EG67's.
EG67's have a 10 foot kill radius unless the player was behind some kind of hard cover that would have reasonably protected them. If you're behind a bush and an EG67 goes off 10 feet away from you, ya dead kid. If you're inside a metal shipping container and a nade goes off outside it, you're alive.
Only shotgun shell style 203 rounds allowed. Commonly called “shower shells.”
No 40 Mike or similar style shell is allowed.
Green gas powered 203 shower shells may be fired from 0 MED.
Only airsoft bb’s may be fired at players. No chalk, foam or other projectiles are allowed.
TAGinn Master Keys are allowed but MUST be pre-ordered through us and may not be aimed above the shoulders. Additionally, you must only aim at GROUPS of players and not target a single player. They also have a 25 foot MED.
If it's a grenade that isn't powered by green gas, Co2 or a spring, it needs to be purchased through us.
For the "FORT" (CP2,) grandes DO NOT COUNT if they're not thrown through windows or doorways. Imagine the CP2 having an indestructible roof.
No homemade pyro or distraction devices are allowed.
FPS/RPS/MED RULES:
PLEASE report to the chrono station wearing your FACTION TOP.
All guns will be chrono’d with staff provided.32's.
Players will come to chrono station with an empty magazine for each gun needing to be chrono’d.
The following FPS limits are based on .20 weight bb’s.
After chrono, players with an MED will have to identify shoot/no shoot targets to be approved to use that gun.
We don't distinguish between HPA and non-HPA as far as FPS/joule limits.
Bolt action, single shot rifles (snipers):
451 FPS / 1.88j to 550 FPS / 2.8j. 100 foot MED. (will be tagged with an additional zip tie)
450 FPS / 1.87j and under 0 MED. You can register as a RIFLEMAN with this FPS.
Must use a single action bolt rifle. No semi automatic weapons allowed even with sniper delay.
Must have an optic replicating a magnification power of 4 or greater.
Magazines may not exceed a capacity of 75.
No limit on how many magazines you can carry.
Must carry a pistol or shotgun as a secondary.
DMR’s:
451 FPS / 1.87j. to 550 FPS / 2.8j 100 foot MED. (will be tagged with an additional zip tie)
450 FPS / 1.87j. 0 MED. Must still register as a DMR.
Rifle must be a replica of a .556 caliber (or higher) semi automatic rifle and must be at least 35 inches in total length with a minimum barrel length of 18 inches.
Mock suppressors DO NOT count for the length.
Must have an optic replicating a magnification power of 4 or greater.
Magazines may not exceed a capacity of 100.
LMG’s:
401 FPS / 1.51j. to 475 FPS / 2.08j. 50 foot MED. 30 RPS. Full auto. (will be tagged with an additional zip tie)
400 FPS / 1.50j. 0 foot MED. 30 RPS. Full auto. Must register as an LMG.
Gun must be replicated after a military issued light, medium or heavy machine gun: No full auto M4’s.
Must be at least 31 inches in length when collapsed.
B.A.R’s are fine. R.P.K’s are fine.
Krytac LMG, RPK16's, M27's, G&G CM16 LMG, do NOT qualify.
If you have an RPK16 and you've modified it to be longer and look more like a traditional RPK than an RPK16, that's allowed.
Box/drum magazine up to 3500 rounds.
Allowed to use mid cap rifle magazines.
May not carry more than a 3500 BB load.
You can have a single 3500 round drum. You can have 2x 1750 drums. You cannot have 4x 1000 round drums.
Must carry a pistol or shotgun as a secondary.
No mini guns.
AEG:
400 FPS/1.5j. 0 MED. Semi only.
This is pretty much everyone that isn't using an LMG or a gun with an MED.
May not have an optic with a power greater than 4x.
Only class that may attach an M203 launcher.
Rifle magazines may not exceed a 250 bb capacity.
No limit on how many magazines you may carry.
Pistol not mandatory.
SMG:
329 FPS/1j 0 MED. May use short bursts. 25 RPS max.
A "short burst" is nothing longer than 2 seconds.
Say “double double with cheese, large fries” and that’s about 2 full seconds.
Must be a replica or hybrid/variation replica of a pistol caliber SMG.
Cannot use M4, AK or any other rifle style mags.
May not be longer than 28 inches from muzzle to the stock when fully extended.
Must chono at 330 FPS / 1 joule or lower.
AEG only.
May use short bursts. 25 RPS cap.
120 round magazine capacity.
May not have an optic with a power greater than 4x.
GBBR/GBBSMG:
400 FPS/1.5j. 0 MED. May use short bursts.
A "short burst" is nothing longer than 2 seconds.
Say “double double with cheese, large fries” and that’s about 2 full seconds.
Must be gas powered from the magazine.
GBBR/GBBSMG's with HPA magazine adapters are authorized.
1.5 joule limit.
Short bursts ok.
50 round magazine capacity.
Pistols in carbine kits are fine.
HPA:
400 FPS/1.5j. 0 MED. Semi only.
IF you're using an AK AND it's at least 32 inches from tip to stock AND you're using an AK magazine HPA adapter, you may run short bursts with 150 round magazines.
Pistols (gas or HPA:)
350 FPS/1.15j. 0 MED. Semi only.
“Pistols” may not use carbine kits.
That could make them a GBBSMG or GBBR.
Magazine adapters are NOT ALLOWED.
Semi only.
No extended magazines.
Shotguns:
350 FPS/1.15j. 0 MED. Nothing that fires more than 10 bb’s at once.
Slam firing is allowed however you will need to ensure you're not overshooting.
Melee:
No melee kills allowed.
No shields allowed.
BANG/SAFETY KILL RULES:
Bang/safety kills are optional and discouraged.
Players do not need to call a bang/safety kill.
BB RULES:
All bb's must be biodegradable.
Max BB weight for Snipers, DMR's, and LMG's is .45
Max BB weight for all others is .32
All guns at 1.5 joules or under may not use anything heavier than a .32
HIT CALLING/RESPAWN RULES:
Gun hits don't count.
Each player is allowed a maximum of TWO "bandages."
EVERY teammate is a "Medic"
A single player may shoot another single player up to three times before it can be considered overshooting. If two players each shoot a single player three times, that single player is not considered to have been overshot because they were shot three times by two separate players.
If a player intentionally shoots another player after that player has made it known that they are hit, that would be considered overshooting regardless of how many times the player was shot after they declared themselves hit. This will be addressed on a case by case basis. If you shoot someone with 1 bb and they raise their hand and you intentionally shoot them again, that's overshooting.
OPTION 1
When a player gets shot, they must raise a free hand, announce, HIT, sit or lay on the ground (not kneel) and hold their DEAD RAG above their head or place it on their head.
The player may only call for BUDDY AID or MEDIC.
If you are laying down on your back or stomach and NOT holding your gun after you're hit, you do not need a dead rag. If you're dead but you look like you're in the prone shooting position, expect to be shot.
No faking being hit is allowed.
Once the teammate or medic arrives, the hit player will provide them with one of their bandages.
Teammate or medic will apply the bandage to either arm above the elbow and the player is alive again.
If the hit player goes 60 seconds without being treated, they must stand up, walk back to respawn, touch the tote and go back to playing.
You cannot be healed by anyone after 60 seconds have passed.
If you don't have your dead rag on while walking back to spawn, it's advise you hold your rifle over your shoulder so you don't look like your on patrol.
OPTION 2
When a player gets shot, they act out a 3 second dramatic death scene and lay on their back/
Sitting up and laying on your stomach is authorized but if you get shot while being dead, it's your fault.
You do NOT need a red rag with OPTION 2.
The player may only call for BUDDY AID or MEDIC.
No faking being hit is allowed.
Once the teammate or medic arrives, the hit player will provide them with one of their bandages.
Teammate or medic will apply the bandage to either arm above the elbow and the player is alive again.
If the hit player goes 30 seconds without being treated, they must stand up, walk back to respawn, touch the tote and go back to playing.
You cannot be healed by anyone after 30 seconds have passed.
If you don't have your dead rag on while walking back to spawn, it's advise you hold your rifle over your shoulder so you don't look like your on patrol.
If you acted out a 2 second dramatic death scene, you can wait 30 seconds before going back to respawn.
Once you get up and start walking back to spawn, you cannot be healed by any player.
LOST AND FOUND:
Please return lost and found items to the closest event admin.
All unclaimed items will be placed in the lost and found at Combat Zone Paintball and Airsoft until we’re allowed to make rental players fight for them.
TASK ORG:
Commander (CDR):
Designated by event admins.
In charge of everyone in their faction.
Receives missions from ADMINS and delegates tasks to Platoon Leaders.
Platoon leaders can designate Squad and Team leaders but those would only be to organize to element and wouldn’t have any special abilities.
Squad Leaders (TBD)
Designated by Platoon Leader.
In charge of their Squad.
Receive missions from PL and executes.
ALL COMMAND STAFF MAY CHOOSE THEIR OWN CALLSIGNS BUT WILL BE GIVEN A COMPANY AND PLATOON RADIO FREQUENCY.
COMMS/RADIOS:
417.000 is the ref/emergency channel.
Callsigns will be selected by faction commanders.
Radio freqs will be given about approx 3 weeks prior to the event in the CLASSIFIED BRIEFING.
Event staff will provide a frequency for the command net and individual platoon nets.
Squads and teams are encouraged to come up with their own frequencies however if they interfere with pre-existing event frequencies, you'll have to change them.
James will be able to pre-program most Baofeng radios at the Faction Check In stations.
GAME MAP:
Pending.
EMERGENCY/INJURY PROTOCOL
In the event of a real emergency or serious injury, someone will call a CEASE FIRE. When admins hear this, they will blow their whistle 3 times in 3 bursts while yelling CEASE FIRE.
CEASE FIRE will only be used for REAL WORLD emergencies.
All players will repeat “CEASE FIRE” three times as loud as they can while giving the hand signal.
Any player with a radio will also put the CEASE FIRE over the radio and attempt to inform their chain of command.
After a player announces CEASE FIRE, they will remove their magazines from all their guns and remain in place.
Once it has been deemed safe by RANGE CONTROL to resume normal play, RANGE CONTROL will give a 10 second countdown followed by a long whistle blow, then give the command GAME ON over the radio and normal play will resume. When players hear the whistle, they will announce GAME ON and continue playing.
When we have completed playing, the whistle will be blown by admins, the command “ENDEX” will be given over the radio and verbally. All players who hear this will repeat the command as loudly as possible, immediately remove all magazines and head to the main entrance.
Before we start playing, CEASE FIRE and ENDEX will be practiced twice.
PLAYER CONDUCT
Don’t be a dick. If you act like a dick, we reserve the right to kick you out without a refund.
If you need to ask what constitutes being a dick, please don’t register.
AGE RESTRICTIONS
No one younger than 13 is permitted.
Participants younger than 15 must be accompanied by a parent or legal guardian who must remain at the field for the duration of the event. They don't have to be playing, they just need to be at the field.
While we allow minors to attend, our events are designed for a mature audience and require a level of self-control and respect not typically found in minors.
Please consider this before signing up or registering a minor as it can negatively affect your experience and the experience of those around you.
ALCOHOL/DRUGS
If any event admin or staff members believes by smell, behavior or otherwise that you are under the influence of any substance, you may be ejected from the event without a refund.
DRONE USAGE
The use of "drones" for gameplay purposes is forbidden.
If a ref believes a drone is being flown for the purpose of giving a player an advantage in the game, that ref will encourage players to shoot the drone down.
If you would like to use your drone for content capturing purposes, it must be pre-approved by emailing [email protected]
You may not fly your drone until it has been cleared by game admins so we can notify commanders that a content capturing drone is in the air. We may also have a ref follow you to ensure you aren't relaying information to players.
TIMELINE OF EVENTS
FRIDAY
6pm-11pm: Early check in and chrono.
You can get your wristband, all your pre-ordered items and get chrono'd.
If you lose your wristband, you will have to wait in line Saturday morning and repeat the process.
6pm-11pm: Friday night game.
SATURDAY
9am check in and chono opens.
9:30am safety brief (at the latest)
If you show up after we start the safety briefing, you will have to wait until after the briefing to check in.
10am move to start point.
10:30am First iteration. Start game (at the latest)